<Spell Name="Irriseni Mirror Sight">
  <school>divination</school>
  <subschool>scrying</subschool>
  <descriptor>
  </descriptor>
  <spell_level>sorcerer wizard 3, witch 3</spell_level>
  <casting_time>10 minutes</casting_time>
  <components>V, S, F (a mirror)</components>
  <costly_components>0</costly_components>
  <range>see text</range>
  <area>
  </area>
  <effect>magical sensor</effect>
  <targets>
  </targets>
  <duration>1 minute level</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>none</saving_throw>
  <spell_resistence>no</spell_resistence>
  <description>This spell lets you look into a mirror near you and see an image that is reflected in another specific mirror (chosen by you) or an individual reflected in any other mirror. This works like a scrying spell, except you can only view creatures on the same plane as you. Each time you cast the spell, you can choose to see one of three types of reflections in your mirror. Known Mirror  The current reflection in another mirror with which you are familiar. Known Person  The current reflection of a person you know well, assuming that person is near a mirror. Known Place  The current reflection of a place you know well, assuming the location is being reflected in a mirror. You receive only visual information through this ability. You can choose to transmit information both ways so that a person reflected in the remote mirror can view whatever appears in the mirror you are using. For example, Urion Petresky knows that Queen Elvanna keeps a mirror in a hall near her throne room. He can look through his own handheld mirror and see into this hall, even if the queen is not there. Alternatively, he can attempt to find the queen (wherever she is) by looking into his mirror if, at that moment, the queen is near any mirror at all, he can see her. He may instead cast the spell and try to see into her throne room, hoping that someone has brought a mirror there. If any of these conditions fails, Urion sees nothing but his own reflection. This spell works with intentionally fabricated mirrors only it is not effective with other reflective surfaces, such as still pools or polished metal shields. Effects that block scrying block this spell.</description>
  <source>AP 67</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Irriseni Mirror Sight&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;divination (scrying) &lt;b&gt;Level &lt; b&gt;sorcerer wizard 3, witch 3&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;10 minutes&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, F (a mirror)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;see text&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Effect &lt; b&gt;magical sensor&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 minute level&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;none &lt;b&gt;Spell Resistance &lt; b&gt;no&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;This spell lets you look into a mirror near you and see an image that is reflected in another specific mirror (chosen by you) or an individual reflected in any other mirror. This works like a &lt;i&gt;scrying&lt; i&gt; spell, except you can only view creatures on the same plane as you. Each time you cast the spell, you can choose to see one of three types of reflections in your mirror. &lt;i&gt;Known Mirror&lt; i&gt;  The current reflection in another mirror with which you are familiar. &lt;i&gt;Known Person&lt; i&gt;  The current reflection of a person you know well, assuming that person is near a mirror. &lt;i&gt;Known Place&lt; i&gt;  The current reflection of a place you know well, assuming the location is being reflected in a mirror. You receive only visual information through this ability. You can choose to transmit information both ways so that a person reflected in the remote mirror can view whatever appears in the mirror you are using. For example, Urion Petresky knows that Queen Elvanna keeps a mirror in a hall near her throne room. He can look through his own handheld mirror and see into this hall, even if the queen is not there. Alternatively, he can attempt to find the queen (wherever she is) by looking into his mirror if, at that moment, the queen is near any mirror at all, he can see her. He may instead cast the spell and try to see into her throne room, hoping that someone has brought a mirror there. If any of these conditions fails, Urion sees nothing but his own reflection. This spell works with intentionally fabricated mirrors only it is not effective with other reflective surfaces, such as still pools or polished metal shields. Effects that block &lt;i&gt;scrying&lt; i&gt; block this spell.&lt; p&gt;&lt; h4&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>3</sor>
  <wiz>3</wiz>
  <cleric>NULL</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>3</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>3</SLA_Level>
  <domain>
  </domain>
  <short_description>
  </short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext>NULL</linktext>
  <id>1604</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>
  </mythic_text>
  <augmented>
  </augmented>
  <mythic>0</mythic>
</Spell>